![]() Hacks that should be removed and replaced with this mod: magical plantsims, witches with max skill don’t need reagents. ![]() Hacks this must load after if you have them: Pescado’s creaturefixes, Pescado’s nostrayrespawn, Neder’s playable sims can witchify, Pescado’s firemod or my edit of it.The features are described under the readmore. The idea is that you download this and BCON tune the mod based on which features you want. And thus I bring to you “the last witch spells mod you’ll ever need”! Or, more accurately named, “the last witch spells mod I’ll ever make” - any future witch spell mods will be updates to this rather than separate mods unless they can be made separately without conflicting. I wanted to do all of these in such a way that you could still have the features from some of my older witch spell mods, but also so that it could be made to suit anyone’s tastes/gameplay without having a million different versions. ![]() I promised to make functional reagents out of some of the harvestables from supernatural garden, it was suggested to me some herbs might make interesting reagents too, and I also have wanted to give fairies magical abilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |